Making of “Ocean Invasion”

The following images are renders of my “Ocean Invasion” series, with only the geometry visible (no textures, fur, grass, lighting).

For those of you “in the know,” these were made using approximate Ambient Occlusion on objects with the default shader, and with all objects duplicated and each duplicate object shaded with a Z-offset wire material.

there were many more images here… but they seem to have disappeared from my server. Perhaps I will attempt to replace them some day. Unlikely.