Making of “Ocean Invasion”

The following images are renders of my “Ocean Invasion” series, with only the geometry visible (no textures, fur, grass, lighting).

For those of you “in the know,” these were made using approximate Ambient Occlusion on objects with the default shader, and with all objects duplicated and each duplicate object shaded with a Z-offset wire material.

there were many more images here… but they seem to have disappeared from my server. Perhaps I will attempt to replace them some day. Unlikely.

The Making of “K-T”

I know of at least a couple of people who were curious how I went about making my latest art, “K-T.” Here is an abbreviated walkthrough…

"K-T"
“K-T”

First came the idea. I’ve had the general idea of the composition in my head sometime: a view from a mammal ancestor’s burrow of the distant K-T meteor.

When I decided to actually make it with the free and open-source Blender and GIMP, I first made a very quick (like 5 minute) sketch of my idea layout:

Hilarious sketch up of the idea. Looks like it was made by a two-year-old.

Next up: modeling the creatures. All objects are modeled as a 3D mesh, working with them and sculpting them at times much like clay – except it’s all in the computer.

Velociraptor polygonal mesh
Velociraptor Model – color and shadow to help see shape.

Next up comes the coloring, texturing, and addition of fur.

Velociraptor Texturing and Fur – an early test

In reality, the coloring and texturing is done on 2D images (using the free photoshop-like GIMP), which are then mapped onto the 3D mesh:

Velociraptor Color Map

Next up: a poseable armature has to be made and applied to the 3D mesh. Think of this as an actual skeleton that the mesh will deform with.

The armature has to be tested with lots of poses to make sure the mesh warps correctly.

Smile for the camera!

Rinse and repeat for the other objects:

Your great x 10 to the alot grandpa

Now start putting objects into the scene:

More detail

And finally we have everything in place

Scene Mesh
Scene solid objects

At this point alot of time is put into positioning lights and tweaking textures so that everything looks good. Lighting is probably the hardest thing to get right (especially with fur).

Finally, the image is rendered and the image levels and coloring and effects are tweaked using GIMP.

"K-T"

“K-T” Detail

All in all, the entire process took 3 weeks. I could have easily spent another 3 weeks tweaking and fixing many aspects of the piece and adding more details, but I was pretty much ready to move on to something else. So, I got it to the point where I was happy with it as is.

I hope you enjoyed it!