Loggerheads
“Loggerheads” – 2012
Modeled and rendered in Blender. Texturing and post-processing in GIMP.
“Loggerheads” – 2012
Modeled and rendered in Blender. Texturing and post-processing in GIMP.
Just a little artwork I made to submit for a wall decoration contest within the company for which I used to work.
A voracioius lionfish on the heels of a springbok in the African savannah.
This is the ninth in a series of pieces, “Ocean Invasion,” which finds ocean creatures living in absurd land habitats.
This piece was inspired by a marine biologist friend who is currently studying these invasive fish in Hawaii (Christie Wilcox of the popular “Science Sushi” blog at Discover Magazine).
Detail:
Way back in 2005/2006 I was trying to finish up a Ph.D. in biology studying the genetics of heart development in the lab of Dr. Frank Conlon at UNC, using the frog as a model. My advisor at the time was also going up for tenure and wanted a decent animation of heart development for his presentation. Thus I convinced him to buy us a copy of Maya, with which I made the following video and started learning how to create 3D art and animations.
Squid tend to their paper nest amidst the Spanish moss of a southern bayou.
This is the eighth in a series of pieces, “Ocean Invasion,” which finds ocean creatures living in absurd land habitats.